// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Action
class ConSeqListSpawnSets extends SequenceAction;

var() int SetToList;
var() int StartingTeam;
var() string SetClassPreference;
var() int SetAssosiatedStage;

event Activated()
{
	// Take inputted SetToList, add the set to the array. 
}

defaultproperties
{
	ObjName="CON List Spawn Sets"
	OutputLinks(0)=(LinkDesc="Spawn Set Successful")
	OutputLinks(1)=(LinkDesc="Spawn Set Unsuccessful")
	ObjCategory="ConqueredCastles Actions"
}
